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FPS Tech Demo

About the Project

This demo is an ongoing showcase of just some of the technical skills that I’ve learnt during my time at university. Created using Unreal Engine, everything in the demo has been scripted through Blueprint using Object Orientation Concepts.

CREATED USING

Unreal Engine

GENRE

First Person Shooter

PLATFORMS

Windows

Object Orientation Concepts Used

  • Classes

  • Objects and Instantiating

  • Parent – Child Inheritance / Base Classes

  • Encapsulation

  • Separation of Concerns

  • Events, Functions and Interfaces

Feature Checklist

Complete:

  • HitScan & Projectile Weapons

  • Pickups

  • Inventory

  • Input into an Actor / multiple Actors

To-Do:

  • Re-align ‘bullet sphere’

  • Add Crosshair

  • Add Ammo & Ammo Pickups

  • Import Sounds

  • Import Emitters

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