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FPS Tech Demo
About the Project
This demo is an ongoing showcase of just some of the technical skills that I’ve learnt during my time at university. Created using Unreal Engine, everything in the demo has been scripted through Blueprint using Object Orientation Concepts.
CREATED USING
Unreal Engine
GENRE
First Person Shooter
PLATFORMS
Windows
1/4
Object Orientation Concepts Used
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Classes
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Objects and Instantiating
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Parent – Child Inheritance / Base Classes
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Encapsulation
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Separation of Concerns
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Events, Functions and Interfaces
Feature Checklist
Complete:
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HitScan & Projectile Weapons
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Pickups
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Inventory
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Input into an Actor / multiple Actors
To-Do:
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Re-align ‘bullet sphere’
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Add Crosshair
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Add Ammo & Ammo Pickups
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Import Sounds
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Import Emitters
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